It was bound to happen.
There’s a new low-budget suspense thriller out with the provocative title, Escape Room. (Here’s the catchline:
Solve the Puzzle. Escape the Room. Find the clues or die.) I haven’t seen Escape Room, but I doubt it’s terribly
good. Still, as a former Roger Corman person, I give this project high marks
for hitting on a topic that’s both timely and commercial.
Escape rooms, of course, seem
to be our latest fad. I’ve experienced two, and enjoyed the fun of using logic
and bursts of inspiration to find my way out of a colorfully decorated but
decidedly locked chamber. Escape rooms have various themes, some of them quite
gruesome. But my family and I chose fairly innocent escapades, involving
wizards and magic. And it was always made clear to us that an unseen overseer was monitoring our progress,
so there was no chance of our being trapped forever.
I’ve just learned that the
escape room phenomenon began in Eastern Europe. Hungary, in fact, has dubbed
itself the Escape Room Capital of the World, and I’m told that much of the
clever apparatus at my last escape room was imported direct from Budapest. It’s
provocative to muse about why escape rooms are currently flourishing in the former
Soviet bloc. Perhaps, if you have memories of living under Russian domination,
you relish the idea of using your wits to burst out of bondage and recapture
your personal freedom. Or maybe I’m getting carried away.
But it’s certainly true that
almost all of us are susceptible to claustrophobia. And the makers of horror
films have long used that fact as a way to scare us silly. Horror films remain
popular among filmmakers because their limited locations and small casts make
them cheap to produce, and also because they have a way of tapping into our
deepest fears. That’s something Roger Corman certainly knew back in the 1960s
when he was filming Edgar Allan Poe stories like “The Pit and the Pendulum” and “The Premature Burial.” Corman’s Poe
films had Gothic trappings, but other claustrophobia-inducing films of the era
are set in the present day, like 1964’s Lady
in a Cage, in which Olivia de Havilland is trapped in a home elevator, and
mayhem ensues.
The idea of being trapped
perhaps reaches a pinnacle of sorts in the Saw
franchise, which began in 2004. Saw
starts, as you may recall, with two men finding themselves in chains, locked in
a mysterious bathroom, with only a corpse and a pair of hacksaws to keep them
company. Playful malevolence is the watchword here: our characters are caught
in a sadistic game whose rules elude them. It’s clear there are some clever
minds at work behind the scenes in Saw,
but as one of the characters approached the necessity of hacking off his own
foot I decided this was one film I didn’t need to watch to its conclusion.
We tend to like horror films
(and escape rooms) because we know that at some point the lights will come up
and we will return to our own reality. Unfortunately, the horror doesn’t always
end when the game is over. In my daily newspaper, I just read a tragic story
from Poland: five teenage girls died when the old building housing their escape
room caught on fire. Locked by the operator into a tiny closet-like chanber,
they had no way out. No one was able to reach them in time, and smoke
inhalation caused their senseless deaths. A very sad story—and one that will
doubtless soon be coming to a theatre near you.
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