
A few months back, I visited Seattle’s Museum of Popular
Culture, otherwise known as MoPOP. It
was a memorable experience, complicated by the challenge of parking in a central
Seattle area packed with tourist attractions: sports stadiums, the Space
Needle, the wonderful exhibition hall displaying monumental glass work by Dale Chihuly,
lots of recreational space for children’s activities. MoPop, which in its current form dates back twenty-five
years, was begun by Microsoft co-founder Paul Allen. It’s now housed in a
typically eccentric Frank Gehry structure that I did not find visitor-friendly,
partly because an urban train that runs through the building keeps you from, in
many cases, getting from here to there by any direct route. (A big personal
gripe: the museum doesn’t seem to believe in distributing handheld maps to
visitors, and signage is extremely limited, so navigating the building’s multiple
levels means relying on desperate cellphone scrolling. A sign of the times, I
guess. I only found out about the train track situation by overhearing a guard
talking to another museum-goer who was as confused as I was.)
Pop culture is such a broad subject that the museum’s
internal chaos is not surprising. A lot of space is devoted to pop music of various
kinds: there’s a wow of a sculpture featuring guitars and other contemporary
instruments. And there’s also a big emphasis on gaming (at times you can meet
with an expert to devise your own game). This in addition to a nicely organized Science
Fiction Hall of Fame, and sections on comic books, sound recording, and the so-called
highlights (on video) of various cultural eras. Naturally, I gravitated toward
the level devoted to movies, which focused on three key cinematic genres:
science fiction, fantasy, and horror.
The science fiction and horror memorabilia are crammed into
an appropriately eerie basement of sorts, where glass cases are filled with
costumes, props, and other cinematic treasures. There are also small enclosures
in which you can hear commentary from masters of the genre like (natch!) my late
boss Roger Corman. I consider the section’s premiere attraction a so-called Scream
Booth in which you can be recorded while flexing your vocal cords to the
fullest. (No, I didn’t get to try it; too many horror fans were in line ahead
of me, alas!)
For me the most thought-provoking part of the horror exhibit
was the huge placard analyzing (in bold
black and red letters) the appeal of horror as a genre. It kicks off with a
provocative question: IF HORROR FILMS SCARE US, WHY
DO WE LIKE IT? It all starts, we’re told, with FEAR. Fear is then
analyzed as a basic human survival instinct that keeps us alive and competitive
as a species, guards against the breakdown of society by warning against
outside threats, and leads us to collectively stave off horror, which in its movie
form is simultaneously conformist and subversive. (If you’re a bit baffled by
this last point, do know that I am too.)
I DO appreciate the five quick points on the placard about why
moviegoers are attracted to horror films:
It is a rite of passage and test of courage
It reinforces notions of good and evil
It creates a rush of heightened emotions
It allows us to safely experience taboo subjects
It reflects the landscape of our nightmares and dreams
This, to me, makes perfect sense: that horror movies help us
fight against our fears by reflecting them back to us in a safe environment.
Which is what I hope Halloween does for all of my readers. Stay safe out there,
y’all! And BOO!